Snake Eyes Craps Value
Are One Visiting Become Playing Craps Internet?If you're asking the simplest way to play snake eyes internet based, near someone alone. It sounds as if regular the diet are becoming in to internet based playing and also san francisco spa web pages to pass the. Snake eyes is a name for a roll of a two. Also known as Aces or Two Craps is also the same thing as snake eyes since each die will have the number 1 displayed which adds up to two. Also, the name snake eyes probably got its name because the two dots look like eyes sort of. If you wish to place a one-roll wager on number 2, you are expected to call out “Aces” or “ Snake-eyes ” when tossing your chips on the table. Otherwise, no one will understand you. As there is only one possible dice combination that adds up to a total of 2, the payout for the Aces bet is higher at 31 for 1. Jan 23, 2018 Welcome! On our website you will find all the today’s answers to New York Times Crossword. New York Times is one of the most read papers and it’s crossword one of the most popular but it also is very challenging so sometimes some help is needed On this page you will find the solution to Value of snake eyes in craps crossword clue. This clue was last seen on New York Times, January 23. Craps rules can be more difficult than in other casino games, but once learned this can be a very social and enjoyable game with some terrific betting odds. The Objective of the game Players need to guess the outcome of 2 standard, 6-sided dice being rolled and what the total of the 2 dice will be.
- Snake Eyes Craps Value List
- Snake Eyes Craps Value Sheet
- Snake Eyes Craps Value Definition
- Snake Eyes Craps Value Guide
The following is a glossary of terms used in the dice game craps. Besides the terms listed here, there are many common and uncommon craps slang terms.[1][2][3]
A[edit]
- ace deuce
- A roll of 3
B[edit]
- Big Red
- The number 7 or a bet for any 7 to appear
- bones
- A slang term for the dice
- box numbers
- The place numbers (4,5,6,8,9,10)
- boxcars
- A roll of or bet on 12
C[edit]
- center field
- Nine, often called Center Field Nine
- change only
- when a player buys into a game specifically with cash, the 'only' means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can't take a shot and say he wanted a bet on X.)
- Cheque change
- Breaking down a chip into smaller denomination chips.
- colour up
- The process of changing denominations of chips to larger denominations
- cold dice
- also known as a cold table; an expression used when players are not hitting the established point and sevening out
- come out
- 1. The initial roll of the shooter
- 2. To roll the dice when no point has been established[4]
- crap out
- To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
- craps
- the numbers 2, 3, and/or 12
D[edit]
- double pitch
- In dice control, when the dice stay on axis which rarely occurs (less than 5% of the rolls), but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
- down
- To remove or reduce a bet, players often say 'take it down'
E[edit]
- easy way
- Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
- even money
- Any bet that pays out at 1:1.
F[edit]
- fever five
- A roll of 5, also called five fever
- free odds
- Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don't Pass/Don't Come. These are paid at true odds.
- flea
- A player who bets at or near table minimum, normally for extended periods of time; very annoying.
G[edit]
- garden
- Slang for the field bet
- George
- A good tipper
H[edit]
- hard way
- Rolling a 4, 6, 8, 10 with a pair of the same number
- hi-lo
- a single roll bet for 2 or 12
- hi-lo-yo
- a single roll bet for 2, 11, or 12
- high
- A bet on or roll of 12, also see boxcars
- hop
- A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
- horn
- A divided bet on the 2, 3, 11, 12
- horn high
- A horn bet with addition units going to a specific number. For example 'horn high ace deuce' would generally mean a 5 unit bet with 2 units going on the 3.
- hot dice
- also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs
I[edit]
- inside numbers
- betting on the 5, 6, 8, 9
L[edit]
- lay
- To bet on a seven to come before a specific point number. Lays are paid at true odds with commission taken.
- lay odds
- To give odds behind a Don't Pass or Don't Come. Betting against the shooter
- Little Joe
- Point 4
- low
- a single roll bet for a 2
M[edit]
- mechanic
- A shooter who allegedly implements dice control
N[edit]
- natural
- Rolling a 7 or 11 on the come out roll
- Nina
- Rolling or betting on a 9
O[edit]
- Off
- 1. The come out roll; when no point has been established
- 2. To have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
- On
- 1. When a point has been established
- 2. A bet that is in play (working).
- outside numbers
- betting on the 4, 5, 9, 10
P[edit]
- parley
- To parley a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
- press
- To double a bet, players generally say 'press it' when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying 'press X units'
- push
- a tie
S[edit]
- same bet
- To keep the previous winning bet as is. If a player says same bet it does not mean to double the bet, that is referred to as 'pressing it'
- seven out
- A roll of 7 when the point is On. All bets on Pass, Pass Odds, Come, Come Odds, Place bets, Buy bets, hard ways and any single roll bets not for a seven loses. All bets on Don't Pass, Don't Pass Odds, Don't Come, Don't Come Odds, Lay bets and any single roll bets for a seven wins.
- snake eyes
- A roll of 2
- stroker
- A player who makes bets overly complicated and/or gives dealers unnecessary additional work
T[edit]
- take odds
- To bet odds behind a Pass or Come. Betting with the shooter[5]
- take down
- See down
- true odds
- The real odds for payout where house edge is 0%
W[edit]
- working
- A bet which is in play and can be won or lost.
- whirl
- A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet. The combine odds are 26:5 on the 2, 12, 11:5 on the 3, 11, and a push on the 7.
- world
- See whirl
- wrong way bettor
- When a person is betting against the shooter on the Don't Pass Line.
Y[edit]
- yo
- A roll or bet on 11 (6-5, 5-6), short for Yo-leven
References[edit]
- ^'Craps Lingo'. readybetgo.com. Retrieved 2016-03-03.
- ^'Craps Etiquette and Lingo Casino Gambling Game Rules and Strategy Guide'. VegasTripping.com. Retrieved 2016-03-03.
- ^Jack Botermans (2008). The Book of Games: Strategy, Tactics & History. Sterling. pp. 545–. ISBN978-1-4027-4221-7.
- ^Craps A Smart Shooters Guide. Cardoza Publishing. pp. 24–. ISBN978-1-58042-576-6.
- ^R. D. Ellison (2001). Gamble to Win: Craps. Lyle Stuart, Kensington Publishing Corporation. pp. 42–. ISBN978-0-8184-0621-8.
Craps Glossary
Aces: Betting that the next roll will be the total sum of 2; also, $1 chips
Aces-Ace/Deuce: A one-roll bet on 2 and 3
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Any Craps: A bet that the next roll will be 2, 3, or 12; pays 7:1
Any Seven: A bet that the next roll will be 7; pays 4:1
Apron: The outer edge of the felt table layout
At Risk: Usually, when a player's bet is active or 'in action'
Backline: Same as the Don't Pass Line
Big 6: A bet that a 6 will be rolled before a 7 comes up
Big 8: A bet that an 8 will be rolled before a 7 comes up
Big Red: Placing a bet on Any Seven
Black: $100 chips (which are black in many casinos)
Bones: Another name for dice
Boxcars: Betting on the 12
Boxperson: The table supervisor who sits between the dealers and opposite the stickperson; the one who is responsible for all of the money
Broke Money: Money the casino gives a broke player for transportation home
Buffalo: Placing a bet on each of the Hardways and Any 7
Buffalo-Yo: Placing a bet on each of the Hardways and 11
Buy: Paying the house a 5 percent commission to get true odds on a Place bet
C and E Bet: A proposition bet on the 11 (E) or any Craps (C)
Capped Dice: Crooked dice
Cheques: Another name for chips
Cold Table: When shooters are not making their points
Coloring Up: When a player exchanges small-denomination chips for larger ones; also, when the house exchanges small-denomination chips for larger ones to get the player to make larger bets
Come Bet: Exactly like a Pass Line bet except it's made after the come-out roll
Come-Out roll: The first roll of the dice in a betting round
Craps: The numbers 2, 3 and 12
Crap Out: Rolling the number 2, 3, or 12 on the first roll
Dealer: The one who is responsible for all the bets made on his half of the table
Dime: Two $5 chips
Don't Come Bet: A bet made after the come-out roll
Don't Pass Bet: A bet that the dice will not pass (win); can only be placed right before a come-out roll
Double Odds: An odds bet that is twice as large as the original Pass/Come bet
Down Behind: What the dealer tells a Don't bettor when his bet has lost
Down With Odds: Usually stated and executed by a dealer when paying off a Place Bet and moving the same player's Come bet onto a specific number, ensuring that the player is covered on the specific number
Eyeballs: Two ones; also called snake eyes
Eye in the Sky: Surveillance video or live monitoring of the game from above
Field Bet: A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12 (Some casinos make the 5 instead of the 9 a field roll.)
Fifty Yard Line: The middle of the table (a fair roll of the dice always passes the fifty yard line)
Garden: The field
George: A player who always tips the dealers
Green: $25 chips (green in most casinos)
Hard Way: A bet on 4, 6, 8, or 10 that wins only if the dice show the same face; e.g., 'hard 8' occurs when each die shows a four
Hi-Lo: A one-roll bet on 2 and 12
Hi-Lo-Yo: A one-roll bet on 2, 12 and 11
Hit a Brick: What the stickperson says when a die hits a stack of chips and does not roll all the way to the end of the table
Hook: Player positions 4 and 5, near the corner of each end of the table; often referred to as 'inside hook' and 'outside hook'
Hop bet: A single-roll bet on one particular combination of the dice, such as 2-2 or 4-5
Horn Bet: A bet that the next roll will be 2, 3, 11, or 12, placing a bet on each of the numbers simultaneously
Horn High Bet: A bet on three of the horn numbers, with two units on the 'high' number (For example, you could place $1 each on 2, 3, 12, and $2 on the 11 -- in this case, 11 is the high number.)
Insurance Bet: Making two (or more) bets at a craps table, one or the other of which is sure to win
Lay Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will not be rolled before a 7 comes up
Layout: The graphic table cover that indicates all places where wagers can be placed
Line Bet: A bet on the 'Pass Line' or the 'Don't Pass Line,' placed before the come-out roll (The shooter has to make a line bet before throwing the dice.)
Little Joe: A pair of 2s, also called a Hard 4
Marker Puck: Plastic disks that the dealers use to mark the point on the craps table (The dealer turns the puck over to the 'off' side when all free odds bets have no action on the next roll.)
Midnight: Betting that the number 12 will appear on the next roll
Monster Roll: A 'hot roll' lasting more than 20 minutes or that generates a lot of winnings for the players
Mop: The stick used by the stickperson to move the dice
Nickel: $5 chip
Outside Numbers: 4, 10, 5, and 9
Ozzie and Harriet: A hard 8 (two 4s)
Parley: Keep your winnings in action
Pass Bet: A bet that the dice will pass (win), also called a 'Pass Line' bet; generally placed immediately before a come-out roll, although you can make or increase this bet at any time
Past Posting: Placing a bet after the dice have landed; illegal
Penny: $1 chip
Pit: The area in the center of the craps tables in a casino, where the floormen watch the games and employees
Place Bet: A bet that a specific number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 is rolled
Player Position: Eight player positions on each side of the standard craps table, numbered 1 through eight moving from the stickperson to the dealer (This is the order in which dealers pay off winning bets and position player wagers on the table layout.)
Press Your Bet: Double your bet
Proposition Bet: A one-roll bet usually on the horn numbers (2, 3, 7, 11, 12)
Point: A 4, 5, 6, 8, 9, or 10 when it is rolled on the come-out roll (The shooter has to roll the point again before rolling a 7 to win.)
Rack: The grooved rail where chips are placed around the edge of the table
Right Bettor: A player who bets with the dice (e.g., that the shooter will roll the point before a 7 comes up)
Seven Out: When the Shooter rolls a seven after a point has been established (This ends his roll and sends the dice to the next shooter, moving clockwise around the table; this is often incorrectly called 'craps out.')
Shooter: The player who is rolling the dice
Single Odds: An additional wager equal to your original bet ('Double odds' means up to two times your bet, 'triple odds' mean three times, and so on.)
Skinny: A bet on Any Seven (a.k.a. Big Red)
Snake Eyes: The number 2 (two 1s)
Still Up: What the dealer says to remind players that a wager is still in play (The dealer may also say it when asking a player if he wants the same bet to stay on the board.)
Square Pair: A hard 8, meaning two 4s.
Stickperson: The casino employee who calls out the roll of the dice and returns the dice to the Shooter; also places and pays out Proposition bets
Stiff: A player who never tips (tokes) the dealer, even when he's winning
Table Odds: The multiple a player may bet (usually on Pass Line and Come bets) behind the original flat bet to get true odds of the dice (The house has no percentage advantage on true odds.)
Taking Odds: Adding a bet to an original Pass Line or Come Bet that pays on the true odds of the dice
Tidy the Bowl: (The stickperson) keeping the extra dice (in the bowl) in a neat row
Toke: A tip for the dealer
True Odds: The real odds of dice rolling any total number (as opposed to 'house odds,' which are the pay-offs written on the layout)
Turning the Dice: When the stickperson flips the dice around with his stick in order to make sure a 7, 11, 2, 3, or 12 isn't showing when they go to the shooter
Wall (a.k.a. Back Wall): The end of the table the shooter throws the dice against in order to complete a fair roll
Whip: The stick used by the stickperson to move the dice
Wrong Bettor: A player who bets against the dice (e.g., that the 7 will be rolled before the point)
Snake Eyes Craps Value List
Yo or Yo-leven: The number 11 (so it isn't mistaken for the 'seven')
Snake Eyes Craps Value Sheet
For more information on craps, other casino games, and related topics, check out the links below.
Related HowStuffWorks Articles
- Casino Games Quiz
More Great Links
- Craps is Math, Mind and Muscle by Frank Scoblete
Snake Eyes Craps Value Definition
Bibliography
Snake Eyes Craps Value Guide
- Winning Casino Craps, Edwin Silberstang, David McKay Company, Inc., New York, 1979. ISBN 0679146504
- The Encyclopedia of Gambling, Carl Sifakis, Facts on File, New York, 1990, ISBN 0816016380
- Get the Edge at Craps, Frank Scoblete, Bonus Books, Chicago, 2002. ISBN 1566251737